"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.useFrameState = useFrameState; exports.useTimeoutLock = useTimeoutLock; var _react = require("react"); var _raf = _interopRequireDefault(require("raf")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(n); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } function _iterableToArrayLimit(arr, i) { if (typeof Symbol === "undefined" || !(Symbol.iterator in Object(arr))) return; var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } function useFrameState(defaultState) { var stateRef = (0, _react.useRef)(defaultState); var _useState = (0, _react.useState)({}), _useState2 = _slicedToArray(_useState, 2), forceUpdate = _useState2[1]; var timeoutRef = (0, _react.useRef)(null); var updateBatchRef = (0, _react.useRef)([]); function setFrameState(updater) { if (timeoutRef.current === null) { updateBatchRef.current = []; timeoutRef.current = (0, _raf.default)(function () { updateBatchRef.current.forEach(function (batchUpdater) { stateRef.current = batchUpdater(stateRef.current); }); timeoutRef.current = null; forceUpdate({}); }); } updateBatchRef.current.push(updater); } (0, _react.useEffect)(function () { return function () { _raf.default.cancel(timeoutRef.current); }; }, []); return [stateRef.current, setFrameState]; } /** Lock frame, when frame pass reset the lock. */ function useTimeoutLock(defaultState) { var frameRef = (0, _react.useRef)(defaultState); var timeoutRef = (0, _react.useRef)(null); function cleanUp() { window.clearTimeout(timeoutRef.current); } function setState(newState) { frameRef.current = newState; cleanUp(); timeoutRef.current = window.setTimeout(function () { frameRef.current = null; timeoutRef.current = null; }, 100); } function getState() { return frameRef.current; } (0, _react.useEffect)(function () { return cleanUp; }, []); return [setState, getState]; }