Refactor project structure
This commit is contained in:
292
web/js/nvd3/lib/sankey.js
Normal file
292
web/js/nvd3/lib/sankey.js
Normal file
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d3.sankey = function() {
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var sankey = {},
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nodeWidth = 24,
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nodePadding = 8,
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size = [1, 1],
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nodes = [],
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links = [];
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sankey.nodeWidth = function(_) {
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if (!arguments.length) return nodeWidth;
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nodeWidth = +_;
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return sankey;
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};
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sankey.nodePadding = function(_) {
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if (!arguments.length) return nodePadding;
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nodePadding = +_;
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return sankey;
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};
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sankey.nodes = function(_) {
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if (!arguments.length) return nodes;
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nodes = _;
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return sankey;
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};
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sankey.links = function(_) {
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if (!arguments.length) return links;
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links = _;
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return sankey;
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};
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sankey.size = function(_) {
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if (!arguments.length) return size;
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size = _;
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return sankey;
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};
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sankey.layout = function(iterations) {
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computeNodeLinks();
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computeNodeValues();
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computeNodeBreadths();
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computeNodeDepths(iterations);
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computeLinkDepths();
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return sankey;
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};
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sankey.relayout = function() {
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computeLinkDepths();
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return sankey;
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};
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sankey.link = function() {
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var curvature = .5;
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function link(d) {
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var x0 = d.source.x + d.source.dx,
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x1 = d.target.x,
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xi = d3.interpolateNumber(x0, x1),
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x2 = xi(curvature),
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x3 = xi(1 - curvature),
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y0 = d.source.y + d.sy + d.dy / 2,
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y1 = d.target.y + d.ty + d.dy / 2;
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return "M" + x0 + "," + y0
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+ "C" + x2 + "," + y0
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+ " " + x3 + "," + y1
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+ " " + x1 + "," + y1;
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}
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link.curvature = function(_) {
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if (!arguments.length) return curvature;
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curvature = +_;
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return link;
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};
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return link;
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};
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// Populate the sourceLinks and targetLinks for each node.
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// Also, if the source and target are not objects, assume they are indices.
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function computeNodeLinks() {
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nodes.forEach(function(node) {
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node.sourceLinks = [];
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node.targetLinks = [];
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});
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links.forEach(function(link) {
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var source = link.source,
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target = link.target;
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if (typeof source === "number") source = link.source = nodes[link.source];
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if (typeof target === "number") target = link.target = nodes[link.target];
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source.sourceLinks.push(link);
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target.targetLinks.push(link);
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});
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}
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// Compute the value (size) of each node by summing the associated links.
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function computeNodeValues() {
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nodes.forEach(function(node) {
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node.value = Math.max(
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d3.sum(node.sourceLinks, value),
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d3.sum(node.targetLinks, value)
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);
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});
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}
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// Iteratively assign the breadth (x-position) for each node.
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// Nodes are assigned the maximum breadth of incoming neighbors plus one;
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// nodes with no incoming links are assigned breadth zero, while
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// nodes with no outgoing links are assigned the maximum breadth.
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function computeNodeBreadths() {
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var remainingNodes = nodes,
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nextNodes,
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x = 0;
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while (remainingNodes.length) {
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nextNodes = [];
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remainingNodes.forEach(function(node) {
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node.x = x;
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node.dx = nodeWidth;
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node.sourceLinks.forEach(function(link) {
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nextNodes.push(link.target);
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});
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});
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remainingNodes = nextNodes;
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++x;
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}
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//
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moveSinksRight(x);
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scaleNodeBreadths((size[0] - nodeWidth) / (x - 1));
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}
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function moveSourcesRight() {
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nodes.forEach(function(node) {
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if (!node.targetLinks.length) {
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node.x = d3.min(node.sourceLinks, function(d) { return d.target.x; }) - 1;
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}
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});
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}
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function moveSinksRight(x) {
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nodes.forEach(function(node) {
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if (!node.sourceLinks.length) {
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node.x = x - 1;
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}
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});
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}
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function scaleNodeBreadths(kx) {
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nodes.forEach(function(node) {
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node.x *= kx;
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});
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}
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function computeNodeDepths(iterations) {
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var nodesByBreadth = d3.nest()
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.key(function(d) { return d.x; })
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.sortKeys(d3.ascending)
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.entries(nodes)
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.map(function(d) { return d.values; });
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//
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initializeNodeDepth();
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resolveCollisions();
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for (var alpha = 1; iterations > 0; --iterations) {
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relaxRightToLeft(alpha *= .99);
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resolveCollisions();
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relaxLeftToRight(alpha);
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resolveCollisions();
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}
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function initializeNodeDepth() {
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var ky = d3.min(nodesByBreadth, function(nodes) {
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return (size[1] - (nodes.length - 1) * nodePadding) / d3.sum(nodes, value);
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});
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nodesByBreadth.forEach(function(nodes) {
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nodes.forEach(function(node, i) {
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node.y = i;
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node.dy = node.value * ky;
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});
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});
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links.forEach(function(link) {
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link.dy = link.value * ky;
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});
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}
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function relaxLeftToRight(alpha) {
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nodesByBreadth.forEach(function(nodes, breadth) {
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nodes.forEach(function(node) {
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if (node.targetLinks.length) {
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var y = d3.sum(node.targetLinks, weightedSource) / d3.sum(node.targetLinks, value);
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node.y += (y - center(node)) * alpha;
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}
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});
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});
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function weightedSource(link) {
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return center(link.source) * link.value;
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}
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}
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function relaxRightToLeft(alpha) {
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nodesByBreadth.slice().reverse().forEach(function(nodes) {
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nodes.forEach(function(node) {
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if (node.sourceLinks.length) {
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var y = d3.sum(node.sourceLinks, weightedTarget) / d3.sum(node.sourceLinks, value);
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node.y += (y - center(node)) * alpha;
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}
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});
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});
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function weightedTarget(link) {
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return center(link.target) * link.value;
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}
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}
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function resolveCollisions() {
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nodesByBreadth.forEach(function(nodes) {
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var node,
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dy,
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y0 = 0,
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n = nodes.length,
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i;
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// Push any overlapping nodes down.
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nodes.sort(ascendingDepth);
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for (i = 0; i < n; ++i) {
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node = nodes[i];
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dy = y0 - node.y;
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if (dy > 0) node.y += dy;
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y0 = node.y + node.dy + nodePadding;
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}
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// If the bottommost node goes outside the bounds, push it back up.
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dy = y0 - nodePadding - size[1];
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if (dy > 0) {
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y0 = node.y -= dy;
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// Push any overlapping nodes back up.
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for (i = n - 2; i >= 0; --i) {
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node = nodes[i];
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dy = node.y + node.dy + nodePadding - y0;
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if (dy > 0) node.y -= dy;
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y0 = node.y;
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}
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}
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});
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}
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function ascendingDepth(a, b) {
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return a.y - b.y;
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}
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}
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function computeLinkDepths() {
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nodes.forEach(function(node) {
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node.sourceLinks.sort(ascendingTargetDepth);
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node.targetLinks.sort(ascendingSourceDepth);
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});
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nodes.forEach(function(node) {
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var sy = 0, ty = 0;
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node.sourceLinks.forEach(function(link) {
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link.sy = sy;
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sy += link.dy;
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});
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node.targetLinks.forEach(function(link) {
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link.ty = ty;
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ty += link.dy;
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});
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});
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function ascendingSourceDepth(a, b) {
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return a.source.y - b.source.y;
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}
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function ascendingTargetDepth(a, b) {
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return a.target.y - b.target.y;
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}
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}
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function center(node) {
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return node.y + node.dy / 2;
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}
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function value(link) {
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return link.value;
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}
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return sankey;
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};
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