Changes for v22.0.0.OS
This commit is contained in:
133
web/bower_components/vis/examples/network/exampleUtil.js
vendored
Normal file
133
web/bower_components/vis/examples/network/exampleUtil.js
vendored
Normal file
@@ -0,0 +1,133 @@
|
||||
/**
|
||||
* Created by Alex on 5/20/2015.
|
||||
*/
|
||||
|
||||
function loadJSON(path, success, error) {
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.onreadystatechange = function () {
|
||||
if (xhr.readyState === 4) {
|
||||
if (xhr.status === 200) {
|
||||
success(JSON.parse(xhr.responseText));
|
||||
}
|
||||
else {
|
||||
error(xhr);
|
||||
}
|
||||
}
|
||||
};
|
||||
xhr.open('GET', path, true);
|
||||
xhr.send();
|
||||
}
|
||||
|
||||
|
||||
function getScaleFreeNetwork(nodeCount) {
|
||||
var nodes = [];
|
||||
var edges = [];
|
||||
var connectionCount = [];
|
||||
|
||||
// randomly create some nodes and edges
|
||||
for (var i = 0; i < nodeCount; i++) {
|
||||
nodes.push({
|
||||
id: i,
|
||||
label: String(i)
|
||||
});
|
||||
|
||||
connectionCount[i] = 0;
|
||||
|
||||
// create edges in a scale-free-network way
|
||||
if (i == 1) {
|
||||
var from = i;
|
||||
var to = 0;
|
||||
edges.push({
|
||||
from: from,
|
||||
to: to
|
||||
});
|
||||
connectionCount[from]++;
|
||||
connectionCount[to]++;
|
||||
}
|
||||
else if (i > 1) {
|
||||
var conn = edges.length * 2;
|
||||
var rand = Math.floor(Math.random() * conn);
|
||||
var cum = 0;
|
||||
var j = 0;
|
||||
while (j < connectionCount.length && cum < rand) {
|
||||
cum += connectionCount[j];
|
||||
j++;
|
||||
}
|
||||
|
||||
|
||||
var from = i;
|
||||
var to = j;
|
||||
edges.push({
|
||||
from: from,
|
||||
to: to
|
||||
});
|
||||
connectionCount[from]++;
|
||||
connectionCount[to]++;
|
||||
}
|
||||
}
|
||||
|
||||
return {nodes:nodes, edges:edges};
|
||||
}
|
||||
|
||||
var randomSeed = 764; // Math.round(Math.random()*1000);
|
||||
function seededRandom() {
|
||||
var x = Math.sin(randomSeed++) * 10000;
|
||||
return x - Math.floor(x);
|
||||
}
|
||||
|
||||
function getScaleFreeNetworkSeeded(nodeCount, seed) {
|
||||
if (seed) {
|
||||
randomSeed = Number(seed);
|
||||
}
|
||||
var nodes = [];
|
||||
var edges = [];
|
||||
var connectionCount = [];
|
||||
var edgesId = 0;
|
||||
|
||||
|
||||
// randomly create some nodes and edges
|
||||
for (var i = 0; i < nodeCount; i++) {
|
||||
nodes.push({
|
||||
id: i,
|
||||
label: String(i)
|
||||
});
|
||||
|
||||
connectionCount[i] = 0;
|
||||
|
||||
// create edges in a scale-free-network way
|
||||
if (i == 1) {
|
||||
var from = i;
|
||||
var to = 0;
|
||||
edges.push({
|
||||
id: edgesId++,
|
||||
from: from,
|
||||
to: to
|
||||
});
|
||||
connectionCount[from]++;
|
||||
connectionCount[to]++;
|
||||
}
|
||||
else if (i > 1) {
|
||||
var conn = edges.length * 2;
|
||||
var rand = Math.floor(seededRandom() * conn);
|
||||
var cum = 0;
|
||||
var j = 0;
|
||||
while (j < connectionCount.length && cum < rand) {
|
||||
cum += connectionCount[j];
|
||||
j++;
|
||||
}
|
||||
|
||||
|
||||
var from = i;
|
||||
var to = j;
|
||||
edges.push({
|
||||
id: edgesId++,
|
||||
from: from,
|
||||
to: to
|
||||
});
|
||||
connectionCount[from]++;
|
||||
connectionCount[to]++;
|
||||
}
|
||||
}
|
||||
|
||||
return {nodes:nodes, edges:edges};
|
||||
}
|
||||
Reference in New Issue
Block a user