Changes for v22.0.0.OS
This commit is contained in:
78
web/bower_components/vis/examples/network/edgeStyles/smooth.html
vendored
Normal file
78
web/bower_components/vis/examples/network/edgeStyles/smooth.html
vendored
Normal file
@@ -0,0 +1,78 @@
|
||||
<!doctype html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Network | Static smooth curves</title>
|
||||
|
||||
<script type="text/javascript" src="../../../dist/vis.js"></script>
|
||||
<link href="../../../dist/vis-network.min.css" rel="stylesheet" type="text/css" />
|
||||
|
||||
<style type="text/css">
|
||||
#mynetwork {
|
||||
width: 500px;
|
||||
height: 500px;
|
||||
border: 1px solid lightgray;
|
||||
}
|
||||
</style>
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
||||
<h2>Smooth curves</h2>
|
||||
<div style="width:700px; font-size:14px; text-align: justify;">
|
||||
All the smooth curves in the examples so far have been using dynamic smooth curves. This means that each curve has a
|
||||
support node which takes part in the physics simulation. For large networks or dense clusters, this may not be the ideal
|
||||
solution. To solve this, static smooth curves have been added. The static smooth curves are based only on the positions of the connected
|
||||
nodes. There are multiple ways to determine the way this curve is drawn. This example shows the effect of the different
|
||||
types. <br /> <br />
|
||||
Drag the node around to see how the smooth curves are drawn for each setting. For animated system, we
|
||||
recommend only the continuous mode. In the next example you can see the effect of these methods on a large network. Keep in mind
|
||||
that the direction (the from and to) of the curve matters.
|
||||
<br /> <br />
|
||||
When you select the dynamic type, you can see the interaction with the fixed node and the edge, any other type will not interact with other nodes.
|
||||
<br /> <br />
|
||||
</div>
|
||||
|
||||
<div id="mynetwork"></div>
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
// create an array with nodes
|
||||
var nodes = [
|
||||
{id: 1, label: 'Fixed node', x:0, y:0, fixed:true},
|
||||
{id: 2, label: 'Drag me', x:150, y:130, physics:false},
|
||||
{id: 3, label: 'Obstacle', x:80, y:-80, fixed:true, mass:10}
|
||||
];
|
||||
|
||||
// create an array with edges
|
||||
var edges = [
|
||||
{from: 1, to: 2, arrows:'to'}
|
||||
];
|
||||
|
||||
// create a network
|
||||
var container = document.getElementById('mynetwork');
|
||||
var data = {
|
||||
nodes: nodes,
|
||||
edges: edges
|
||||
};
|
||||
var options = {
|
||||
physics:true,
|
||||
configure:function (option, path) {
|
||||
if (path.indexOf('smooth') !== -1 || option === 'smooth') {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
edges: {
|
||||
smooth: {
|
||||
type: 'continuous'
|
||||
}
|
||||
}
|
||||
};
|
||||
var network = new vis.Network(container, data, options);
|
||||
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user