Changes for v22.0.0.OS
This commit is contained in:
77
web/bower_components/vis/examples/network/edgeStyles/arrowTypes.html
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77
web/bower_components/vis/examples/network/edgeStyles/arrowTypes.html
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<!doctype html>
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<html>
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<head>
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<title>Network | Basic usage</title>
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<script type="text/javascript" src="../../../dist/vis.js"></script>
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<link href="../../../dist/vis.css" rel="stylesheet" type="text/css" />
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<style type="text/css">
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#mynetwork {
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width: 600px;
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height: 400px;
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border: 1px solid lightgray;
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}
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</style>
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</head>
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<body>
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<p>
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The types of endpoints are: <code>'arrow' 'circle' 'bar'</code>.
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The default is <code>'arrow'</code>.
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</p>
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<div id="mynetwork"></div>
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<script type="text/javascript">
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// create an array with nodes
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var nodes = new vis.DataSet([
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{id: 1, label: 'A'},
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{id: 2, label: 'B'},
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{id: 3, label: 'C'},
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{id: 4, label: 'D'}
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]);
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// create an array with edges
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var edges = new vis.DataSet([
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{from: 1, to: 2, arrows:'to'},
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{from: 2, to: 3, arrows:{
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to: {
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enabled: true,
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type: 'circle'
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}
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}},
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{from: 3, to: 4, arrows:{
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to: {
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enabled: true,
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type: 'bar'
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}
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}},
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]);
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// create a network
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var container = document.getElementById('mynetwork');
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var data = {
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nodes: nodes,
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edges: edges
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};
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var options = {
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/*
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// Enable this to make the endpoints smaller/larger
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edges: {
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arrows: {
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to: {
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scaleFactor: 5
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}
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}
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}
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*/
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};
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var network = new vis.Network(container, data, options);
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</script>
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</body>
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</html>
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61
web/bower_components/vis/examples/network/edgeStyles/arrows.html
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61
web/bower_components/vis/examples/network/edgeStyles/arrows.html
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<!doctype html>
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<html>
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<head>
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<title>Network | Basic usage</title>
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<script type="text/javascript" src="../../../dist/vis.js"></script>
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<link href="../../../dist/vis-network.min.css" rel="stylesheet" type="text/css" />
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<style type="text/css">
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#mynetwork {
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width: 600px;
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height: 400px;
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border: 1px solid lightgray;
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}
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</style>
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</head>
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<body>
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<p>
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There are a lot of options with arrows! They can also be combined with dashed lines.
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</p>
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<div id="mynetwork"></div>
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<script type="text/javascript">
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// create an array with nodes
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var nodes = new vis.DataSet([
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{id: 1, label: 'Node 1'},
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{id: 2, label: 'Node 2'},
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{id: 3, label: 'Node 3'},
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{id: 4, label: 'Node 4'},
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{id: 5, label: 'Node 5'},
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{id: 6, label: 'Node 6'},
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{id: 7, label: 'Node 7'},
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{id: 8, label: 'Node 8'}
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]);
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// create an array with edges
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var edges = new vis.DataSet([
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{from: 1, to: 8, arrows:'to', dashes:true},
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{from: 1, to: 3, arrows:'to'},
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{from: 1, to: 2, arrows:'to, from'},
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{from: 2, to: 4, arrows:'to, middle'},
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{from: 2, to: 5, arrows:'to, middle, from'},
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{from: 5, to: 6, arrows:{to:{scaleFactor:2}}},
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{from: 6, to: 7, arrows:{middle:{scaleFactor:0.5},from:true}}
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]);
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// create a network
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var container = document.getElementById('mynetwork');
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var data = {
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nodes: nodes,
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edges: edges
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};
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var options = {};
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var network = new vis.Network(container, data, options);
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</script>
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</body>
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</html>
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71
web/bower_components/vis/examples/network/edgeStyles/colors.html
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71
web/bower_components/vis/examples/network/edgeStyles/colors.html
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<!doctype html>
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<html>
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<head>
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<title>Network | Basic usage</title>
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<script type="text/javascript" src="../../../dist/vis.js"></script>
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<link href="../../../dist/vis-network.min.css" rel="stylesheet" type="text/css" />
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<style type="text/css">
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#mynetwork {
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width: 600px;
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height: 400px;
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border: 1px solid lightgray;
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}
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p {
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max-width:800px;
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}
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</style>
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</head>
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<body>
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<p>
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There are a lot of options with colors. You can manually define a color or inherit the color from the nodes. You can set the opacity
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to override any opacity given by a color. <b>IN ORDER TO USE THE OPACITY, BOTH THE NODES AND THE EDGES NEED COLORS IN HEX OR RGB</b>!
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</p>
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<div id="mynetwork"></div>
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<script type="text/javascript">
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// create an array with nodes
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var nodes = new vis.DataSet([
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{id: 1, label: 'node\none', shape: 'box', color:'#97C2FC'},
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{id: 2, label: 'node\ntwo', shape: 'circle', color:'#FFFF00'},
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{id: 3, label: 'node\nthree', shape: 'diamond', color:'#FB7E81'},
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{id: 4, label: 'node\nfour', shape: 'dot', size: 10, color:'#7BE141'},
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{id: 5, label: 'node\nfive', shape: 'ellipse', color:'#6E6EFD'},
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{id: 6, label: 'node\nsix', shape: 'star', color:'#C2FABC'},
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{id: 7, label: 'node\nseven', shape: 'triangle', color:'#FFA807'},
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{id: 8, label: 'node\neight', shape: 'triangleDown', color:'#6E6EFD'}
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]);
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// create an array with edges
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var edges = new vis.DataSet([
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{from: 1, to: 8, color:{color:'red'}},
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{from: 1, to: 3, color:'rgb(20,24,200)'},
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{from: 1, to: 2, color:{color:'rgba(30,30,30,0.2)', highlight:'blue'}},
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{from: 2, to: 4, color:{inherit:'to'}},
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{from: 2, to: 5, color:{inherit:'from'}},
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{from: 5, to: 6, color:{inherit:'both'}},
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{from: 6, to: 7, color:{color:'#ff0000', opacity:0.3}},
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{from: 6, to: 8, color:{opacity:0.3}},
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]);
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// create a network
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var container = document.getElementById('mynetwork');
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var data = {
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nodes: nodes,
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edges: edges
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};
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var options = {
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nodes: {
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shape: 'circle'
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}
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};
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var network = new vis.Network(container, data, options);
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</script>
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</body>
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</html>
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57
web/bower_components/vis/examples/network/edgeStyles/dashes.html
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57
web/bower_components/vis/examples/network/edgeStyles/dashes.html
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<!doctype html>
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<html>
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<head>
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<title>Network | Basic usage</title>
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<script type="text/javascript" src="../../../dist/vis.js"></script>
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<link href="../../../dist/vis-network.min.css" rel="stylesheet" type="text/css" />
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<style type="text/css">
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#mynetwork {
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width: 600px;
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height: 400px;
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border: 1px solid lightgray;
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}
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</style>
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</head>
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<body>
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<p>
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Playing with dashes.
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</p>
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<div id="mynetwork"></div>
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<script type="text/javascript">
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// create an array with nodes
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var nodes = new vis.DataSet([
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{id: 1, label: 'Node 1'},
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{id: 2, label: 'Node 2'},
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{id: 3, label: 'Node 3'},
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{id: 4, label: 'Node 4'},
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{id: 5, label: 'Node 5'},
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{id: 6, label: 'Node 6'}
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]);
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// create an array with edges
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var edges = new vis.DataSet([
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{from: 1, to: 3, dashes:true},
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{from: 1, to: 2, dashes:[5,5]},
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{from: 2, to: 4, dashes:[5,5,3,3]},
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{from: 2, to: 5, dashes:[2,2,10,10]},
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{from: 2, to: 6, dashes:false},
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]);
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// create a network
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var container = document.getElementById('mynetwork');
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var data = {
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nodes: nodes,
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edges: edges
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};
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var options = {};
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var network = new vis.Network(container, data, options);
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</script>
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</body>
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</html>
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78
web/bower_components/vis/examples/network/edgeStyles/smooth.html
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78
web/bower_components/vis/examples/network/edgeStyles/smooth.html
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<!doctype html>
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<html>
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<head>
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<title>Network | Static smooth curves</title>
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<script type="text/javascript" src="../../../dist/vis.js"></script>
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<link href="../../../dist/vis-network.min.css" rel="stylesheet" type="text/css" />
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<style type="text/css">
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#mynetwork {
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width: 500px;
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height: 500px;
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border: 1px solid lightgray;
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}
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</style>
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</head>
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<body>
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<h2>Smooth curves</h2>
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<div style="width:700px; font-size:14px; text-align: justify;">
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All the smooth curves in the examples so far have been using dynamic smooth curves. This means that each curve has a
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support node which takes part in the physics simulation. For large networks or dense clusters, this may not be the ideal
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solution. To solve this, static smooth curves have been added. The static smooth curves are based only on the positions of the connected
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nodes. There are multiple ways to determine the way this curve is drawn. This example shows the effect of the different
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types. <br /> <br />
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Drag the node around to see how the smooth curves are drawn for each setting. For animated system, we
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recommend only the continuous mode. In the next example you can see the effect of these methods on a large network. Keep in mind
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that the direction (the from and to) of the curve matters.
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<br /> <br />
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When you select the dynamic type, you can see the interaction with the fixed node and the edge, any other type will not interact with other nodes.
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<br /> <br />
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</div>
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<div id="mynetwork"></div>
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<script type="text/javascript">
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// create an array with nodes
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var nodes = [
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{id: 1, label: 'Fixed node', x:0, y:0, fixed:true},
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{id: 2, label: 'Drag me', x:150, y:130, physics:false},
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{id: 3, label: 'Obstacle', x:80, y:-80, fixed:true, mass:10}
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];
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// create an array with edges
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var edges = [
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{from: 1, to: 2, arrows:'to'}
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];
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// create a network
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var container = document.getElementById('mynetwork');
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var data = {
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nodes: nodes,
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edges: edges
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};
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var options = {
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physics:true,
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configure:function (option, path) {
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if (path.indexOf('smooth') !== -1 || option === 'smooth') {
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return true;
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}
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return false;
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},
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edges: {
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smooth: {
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type: 'continuous'
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}
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}
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};
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var network = new vis.Network(container, data, options);
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</script>
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</body>
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</html>
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97
web/bower_components/vis/examples/network/edgeStyles/smoothWorldCup.html
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97
web/bower_components/vis/examples/network/edgeStyles/smoothWorldCup.html
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<!doctype html>
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<!-- saved from url=(0044)http://kenedict.com/networks/worldcup14/vis/ , thanks Andre!-->
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<html>
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<head>
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<meta http-equiv="content-type" content="text/html; charset=UTF8">
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<title>Network | Static smooth curves - World Cup Network</title>
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<script type="text/javascript" src="../../../dist/vis.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../dist/vis-network.min.css">
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<script src="../datasources/WorldCup2014.js"></script>
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<style type="text/css">
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#mynetwork {
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width: 800px;
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height: 800px;
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border: 1px solid lightgray;
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}
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#optionsContainer {
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height:280px;
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}
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</style>
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</head>
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<body>
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<h2>Static smooth curves - World Cup Network</h2>
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<div style="width:700px; font-size:14px;">
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The static smooth curves are based only on the positions of the connected
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nodes.
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There are multiple ways to determine the way this curve is drawn.
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This example shows the effect of the different types on a large network.
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<br/> <br/>
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Also shown in this example is the inheritColor option of the edges as well as
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the roundness factor. Because the physics has been disabled, the dynamic smooth curves do not work here.
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</div>
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<div id="optionsContainer"></div>
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<div id="mynetwork"></div>
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<script type="text/javascript">
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var network;
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function redrawAll() {
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var container = document.getElementById('mynetwork');
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var options = {
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nodes: {
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shape: 'dot',
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scaling: {
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min: 10,
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max: 30
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},
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font: {
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size: 12,
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face: 'Tahoma'
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}
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},
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edges: {
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color:{inherit:true},
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width: 0.15,
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smooth: {
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type: 'continuous'
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}
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},
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interaction: {
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hideEdgesOnDrag: true,
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tooltipDelay: 200
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},
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configure: {
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filter: function (option, path) {
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if (option === 'inherit') {return true;}
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if (option === 'type' && path.indexOf("smooth") !== -1) {return true;}
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if (option === 'roundness') {return true;}
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if (option === 'hideEdgesOnDrag') {return true;}
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if (option === 'hideNodesOnDrag') {return true;}
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return false;
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},
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container: document.getElementById('optionsContainer'),
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showButton: false
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},
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physics: false
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};
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var data = {nodes:nodes, edges:edges};
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// Note: data is coming from ./data/WorldCup2014.js
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network = new vis.Network(container, data, options);
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}
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redrawAll()
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</script>
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</body>
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</html>
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